Decisions, decisions
Oct. 9th, 2005 10:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In
doctorjekyll's game, my ranger just made 6th level. This means I get another feat. Unfortunatly there are 6 that I am debating. So, I'm going to open it up to y'all for advice.
Here's a bit about my character: She's an elven ranger, good with a bow...very good with a bow actually. She's somewhat of a tomboy. She's also pretty good at ranger things including spot, search, and move silently. Basically there are 3 things that I want to do with her. 1) make her a very good ranger, 2) make it so she has an easy time up in the trees, 3) be a top-notch Legolas type archer.
That being said, here are the feats I'm looking at:
Agile: +2 to balance and escape artist - would help with the whole tree thing
Athletic: +2 to Climb and Swim - would also help with the tree thing
Diehard: Remains conscious at -1 to -9 - always a help, would make her seem tougher, which plays into the strong tomboy thing.
Dodge: +1 dodge bonus to AC - not so wonderful by itself, but if I then took Mobility, I could take Shot on the Run which would allow movement before and after a ranged attack...very useful.
Far Shot: Increases range by 50% - would help with the awesome archer thing, also very useful.
I think I'm leaning towards Agile, Dodge, or Far Shot.
[Poll #587023]
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Here's a bit about my character: She's an elven ranger, good with a bow...very good with a bow actually. She's somewhat of a tomboy. She's also pretty good at ranger things including spot, search, and move silently. Basically there are 3 things that I want to do with her. 1) make her a very good ranger, 2) make it so she has an easy time up in the trees, 3) be a top-notch Legolas type archer.
That being said, here are the feats I'm looking at:
Agile: +2 to balance and escape artist - would help with the whole tree thing
Athletic: +2 to Climb and Swim - would also help with the tree thing
Diehard: Remains conscious at -1 to -9 - always a help, would make her seem tougher, which plays into the strong tomboy thing.
Dodge: +1 dodge bonus to AC - not so wonderful by itself, but if I then took Mobility, I could take Shot on the Run which would allow movement before and after a ranged attack...very useful.
Far Shot: Increases range by 50% - would help with the awesome archer thing, also very useful.
I think I'm leaning towards Agile, Dodge, or Far Shot.
[Poll #587023]
no subject
Date: 2005-10-11 11:14 pm (UTC)You: Character dilema.
Ok, first of all, can you convince your DM to design a feat that would give you a +2 Climb and a +2 Balance? It could be called "Nimble" or something. Even if you were only to get a +1 to climb and a +2 to balance it would still be worth it. I'm a DM myself, and I think that I would allow it. But then again, it's not my game.
though dodge is very useful, you put yourself on a very extensive feat track that will take you thru level 12 (perhaps even 15). Remember, if you get really good at hiding in trees and such, then you've got at least 1/4 cover without much to worry about falling.