Decisions, decisions
Oct. 9th, 2005 10:31 pmIn
doctorjekyll's game, my ranger just made 6th level. This means I get another feat. Unfortunatly there are 6 that I am debating. So, I'm going to open it up to y'all for advice.
Here's a bit about my character: She's an elven ranger, good with a bow...very good with a bow actually. She's somewhat of a tomboy. She's also pretty good at ranger things including spot, search, and move silently. Basically there are 3 things that I want to do with her. 1) make her a very good ranger, 2) make it so she has an easy time up in the trees, 3) be a top-notch Legolas type archer.
That being said, here are the feats I'm looking at:
Agile: +2 to balance and escape artist - would help with the whole tree thing
Athletic: +2 to Climb and Swim - would also help with the tree thing
Diehard: Remains conscious at -1 to -9 - always a help, would make her seem tougher, which plays into the strong tomboy thing.
Dodge: +1 dodge bonus to AC - not so wonderful by itself, but if I then took Mobility, I could take Shot on the Run which would allow movement before and after a ranged attack...very useful.
Far Shot: Increases range by 50% - would help with the awesome archer thing, also very useful.
I think I'm leaning towards Agile, Dodge, or Far Shot.
[Poll #587023]
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Here's a bit about my character: She's an elven ranger, good with a bow...very good with a bow actually. She's somewhat of a tomboy. She's also pretty good at ranger things including spot, search, and move silently. Basically there are 3 things that I want to do with her. 1) make her a very good ranger, 2) make it so she has an easy time up in the trees, 3) be a top-notch Legolas type archer.
That being said, here are the feats I'm looking at:
Agile: +2 to balance and escape artist - would help with the whole tree thing
Athletic: +2 to Climb and Swim - would also help with the tree thing
Diehard: Remains conscious at -1 to -9 - always a help, would make her seem tougher, which plays into the strong tomboy thing.
Dodge: +1 dodge bonus to AC - not so wonderful by itself, but if I then took Mobility, I could take Shot on the Run which would allow movement before and after a ranged attack...very useful.
Far Shot: Increases range by 50% - would help with the awesome archer thing, also very useful.
I think I'm leaning towards Agile, Dodge, or Far Shot.
[Poll #587023]