Decisions, decisions
In
doctorjekyll's game, my ranger just made 6th level. This means I get another feat. Unfortunatly there are 6 that I am debating. So, I'm going to open it up to y'all for advice.
Here's a bit about my character: She's an elven ranger, good with a bow...very good with a bow actually. She's somewhat of a tomboy. She's also pretty good at ranger things including spot, search, and move silently. Basically there are 3 things that I want to do with her. 1) make her a very good ranger, 2) make it so she has an easy time up in the trees, 3) be a top-notch Legolas type archer.
That being said, here are the feats I'm looking at:
Agile: +2 to balance and escape artist - would help with the whole tree thing
Athletic: +2 to Climb and Swim - would also help with the tree thing
Diehard: Remains conscious at -1 to -9 - always a help, would make her seem tougher, which plays into the strong tomboy thing.
Dodge: +1 dodge bonus to AC - not so wonderful by itself, but if I then took Mobility, I could take Shot on the Run which would allow movement before and after a ranged attack...very useful.
Far Shot: Increases range by 50% - would help with the awesome archer thing, also very useful.
I think I'm leaning towards Agile, Dodge, or Far Shot.
[Poll #587023]
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Here's a bit about my character: She's an elven ranger, good with a bow...very good with a bow actually. She's somewhat of a tomboy. She's also pretty good at ranger things including spot, search, and move silently. Basically there are 3 things that I want to do with her. 1) make her a very good ranger, 2) make it so she has an easy time up in the trees, 3) be a top-notch Legolas type archer.
That being said, here are the feats I'm looking at:
Agile: +2 to balance and escape artist - would help with the whole tree thing
Athletic: +2 to Climb and Swim - would also help with the tree thing
Diehard: Remains conscious at -1 to -9 - always a help, would make her seem tougher, which plays into the strong tomboy thing.
Dodge: +1 dodge bonus to AC - not so wonderful by itself, but if I then took Mobility, I could take Shot on the Run which would allow movement before and after a ranged attack...very useful.
Far Shot: Increases range by 50% - would help with the awesome archer thing, also very useful.
I think I'm leaning towards Agile, Dodge, or Far Shot.
[Poll #587023]
no subject
Assuming you've been keeping climb and balance at or near max ranks, I'd say the benefit you get from the skill enhancing feats will be relatively small.
The problem with Dodge is it's not really worth a feat by itself. Mobility is marginally more useful, but a high tumble score is just as good in most cases. So you're really paying 3 feats for Shot on the Run. Not that that should discount it, but it's an expensive feat, and not as generally useful as Spring Attack (it's melee counterpart).
Diehard is useful, but it's usefulness decreases as your hit points (and the damage you take) increases.
In general, if I'm playing a ranged character, I always want to take as many of the ranged feats as possible. As a ranger you get Rapid Shot, Manyshot, and Improved Precise Shot for free. I'm going to assume you have Point Blank Shot and Precise Shot already. If not, precise shot is the best feat you can take. Otherwise, my vote will be for Far Shot.